Hansel & Gretel

3D modelling, HTML coding

Starting from a fairy tale - in our case, Hansel and Gretel - the brief required imagining a sequel set 10 years after "they lived happily ever after".

It was, therefore, necessary to reinvent the characters original and adapt them to a video game, to be made  through 3D render and Phaser, a framework used
to make HTML games. This allowed us to experiment with new storytelling and character creation from scratch.

My group and I first came up with mechanics game - a 2D platformer - and the levels, and then divide us  in the realization of the various components of the video game:
I took care of the design of some enemies (the liquorice spider i.e.) as well as of  he  3D modelling of the sweet house (top right and bottom left). I also participated in the creation of various compositions that would go on to compose  the garden of the house itself (top left).
3D modelling was done using  AutoDesk's 3DS Max, and VRay as the engine
rendering. Through the Phaser framework, we have merged all the components and made the game available.

Click on the image on the left to try the game! In the menu click on the right side to continue, and if after a few seconds the game screens stays black, try refreshing!


Course
Politecnico di Milano
Facoltà di Design della Comunicazione
(Communication Design)

AA 2018 / 2019
Laboratorio di Computer Grafica
(Computer Graphic laboratory)

Francesco Bruschi,
Maresa Bertolo,
Laura Micoli,

Vincenzo Rana

Development group
Carlotta Bacchini
Chiarioni Raffaello,

Tea Firmo,
Pietro Forino,
Lorenzo Sala,
Valentina Pippia
Giulia Proserpio